Systems Alliance infrastructure improvement project

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Systems Alliance infrastructure improvement project

Post  Darth Sythphilis on Thu Sep 24, 2009 6:43 am

The Systems Alliance isnt as numerous in worlds as the jedi rebellion, the republic or the jedi order. This makes the few planets under alliance control very important, both for the alliance's economy and it's war effort if it is attacked or forced to attack.

Therefore, the alliance is relocating 25,000 Credits to begin this project. Each planetary governor will be free to choose what to do with the credits, as long as they are used for improving a planet's income, industry or space construction capabilities. Fleets, orbital defences and ground forces are the alliance military's responsibility and will be taken care of by the alliance's supreme commander.


Last edited by The thing on Thu Sep 24, 2009 6:55 am; edited 1 time in total

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Re: Systems Alliance infrastructure improvement project

Post  Darth Sythphilis on Thu Sep 24, 2009 6:47 am

First project

10,000 allocated to wayland. Decisions on how to use them will be made by Sodo Po'Tre

10,000 allocated to Bastion. Decisions will be made by The Thing (planet is one of the inner worlds, and is controlled by the alliance navy)

5,000 allocated to Regee. Decisions will be made by The Thing (inner world)

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Re: Systems Alliance infrastructure improvement project

Post  Willice on Thu Sep 24, 2009 7:36 am

Sorry for posting here, but as i stated in the message Thing, this is the command ship i had an idea for, if the 5000 credits doesent cover it, you will only have to pay a small abount to make it so my fleet has a command ship

Plans for Fleet Command Ship "Voyager"



----Speed----
Class 0.5 Hyperdrive Engine
Days to Build: 8
Fits: Escorts/Transports
Speed: 8
Cost: 500 Credits

AXL I Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive speed by 1 (if speed was originally 3, speed is now 4)
Limit: Once per ship
Days to Build: 1
Cost: 250 Credits

AXL II Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive by 2
Limit: Once per ship
Days to Build: 1
Cost: 325 Credits

HTU AI Upgrade
Class: Transport, Frigate, Capital Ship
Upgrade: Upgrades Hyperdrive by 4
Limit one per ship
Days to Build: 1
Cost: 400 Credits
Max Speed:15
----Hull----
Heavy Transport Structure
Hull: 500
Class: Transport
Size: Carries 15 Passengers or 6 Light Vehicles or 7 Passengers and 3 Light Vehicles
Days to Build: 4
Cost: 500 Credits
----Shields----
AMK Genrator
Shield: 550
Class: Transport, Firgate, Capital Ship
Days to Build: 2
Cost: 200 Credits

TSB II Sheild Upgrade
Upgrades Shields by 200 (add 200 to current shield level)
Days to Build: 1
Cost: 75 Credits

TSB IIIA Shield Upgrade
Upgrades shields by 450 (add 450)
Days to Build: 1
Cost: 150 Credits
Max Shields: 1200
----Weapons----
4xConcussion Missiles
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 5 to 3 ships per turn
Days to Build: 1
Cost: 250 Credits

10x Double Turbolaser
Targets:
* Capital Ships
Frigates
Escorts
Class: Capital Ships, Frigates
Strength: 4
Days to Build: 1
Cost: 100 Credits

15x Proton Torpedoes
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 2
Class: Capital Ship, Frigates, Transports, Starfighters
Days to Build: 1
Cost: 20 Credits

60x Turbolasers
Targets:
* Capital Ships
Frigates
Escorts/Transports
Class: Capital Ships, Frigates, Transports
Days to Build: 1
Cost: 20 Credits
Strength: 2

40x Heavy Turbolasers:
Targets:

* Capital Ships
Frigates
Class: Capital Ships. Frigates, Transports
Strength (per turn): 5
Days to Build: 1
Cost: 30 Credits

Construction not started, as i am not yet in systems allience, this is only a plan
Started:5000
Total cost:7100
Amount left(system allience pays):2100
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Re: Systems Alliance infrastructure improvement project

Post  Willice on Thu Sep 24, 2009 9:17 am

under the role play i will post plans for new ships, if possible i will have alstrider make a new thred for it or something
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