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Jedi Rebelion: Purchase #1

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Post  Ta'u Tue Jul 14, 2009 2:58 am

Credits: 10,000
-=-=-=-=-=-=-
1x MC-60 Starcruiser
Cost: 4,500
TUC: 3 Days
-
2x Bothan Assault Cruiser
Cost: 2,400
TUC: 1 Day
-
7x Tempest
Cost: 2,800
TUC: Done
-=-=-=-=-=-=-
Remaining credits: 300


Last edited by Ta'u on Thu Jul 16, 2009 2:06 pm; edited 1 time in total
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Post  Ta'u Wed Jul 15, 2009 3:28 am

I am depositing 100 of my personal credits to the faction.


Credits: 400
3x Capital Ship Commander: 50 Credits each (Total: 150)
12x Crew member: 15 Credits each (Total: 180)
7x Starfighter Pilot: Cost: 10 Credits each (Total: 70)

Credits: 0
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Post  Ta'u Mon Jul 20, 2009 3:19 am

I am depositing the rest of my credits (2,900) to the jedi rebelion.

Credits: 2,900
Basic City on Kuat
Includes: Light Ground Vehicle Yard
Jedi Temple, Light Mining Facility
Days to build: 8
Cost: 2,200 credits
Remaining: 700


Last edited by Ta'u on Mon Jul 20, 2009 3:27 am; edited 1 time in total
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Post  Guest Mon Jul 20, 2009 3:24 am

state the planet as well there ta'u

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Post  Ta'u Mon Jul 20, 2009 12:30 pm

Credits: 700
46 x Infantry Squad(5 NPCs) - Cost: 15 Credits (Total: 690)
Remaining Credits: 10




Total of 230 men on Kuat
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Post  Ta'u Wed Jul 22, 2009 4:30 am

Credits: 3,510
2x Bothan Assault Cruiser
Weapons:
7 Heavy Double Turbolaser Cannons
8 Turbolasers
4 Ion Cannons
5 Proton Torpedo Launchers
4 Tractor Beam Projectors
Requires: 1 Capital Ship Commander NPC
4 Crew Member NPCs
Hull: 400
Shields: 200
Speed: 2
Days to Build: 3 Days
Cost: 1,200 credits

Remaining credits:1110

1x Cap Comander
4x Crew
Cost: 110

Remaining credits: 1000
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Post  Ta'u Thu Jul 23, 2009 2:52 am

Credits: 200
1x Cap Comander
4x Crew
Cost: 110
reamaining: 90
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Post  Ta'u Thu Jul 23, 2009 2:55 am

TTC: 2 days
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Post  Ta'u Fri Jul 24, 2009 3:09 pm

TTC: 1 day
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Post  Ta'u Sat Jul 25, 2009 6:08 am

Done
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Post  Ta'u Mon Aug 03, 2009 2:42 am

5000 credits
-=-=-=-=-=-=-=-=-=-=-
5x Advanced Mining Facility
Benefits: Brings in an extra 1,000 credits per two weeks
Requires: 10 Miner NPCs
Hull: 400
Days to Build: 8
Cost: 700 Credits + all required NPCs = 750

Total = 3750
Remaining= 1250
-=-=-=-=-=-=-=-=-=-=-
83x Infantry Squad(5 NPCs) (415 men)
Cost 15 each
Total= 1245
Remaining= 5
-=-=-=-=-

All on Kuat
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Post  Willice Mon Aug 03, 2009 1:38 pm

Before: 100 Credits

3X Heavy Turbolasers:
Days to Build: 0
Cost: 90 Credits

On MC-60 Starcruser
(Jedi Rebelion)

After Transaction: 10 Credits


Last edited by Locutus on Thu Aug 13, 2009 2:20 pm; edited 1 time in total
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Post  Ta'u Tue Aug 04, 2009 2:16 am

Credits: 5000
-=-=-=-=-=-=-=-
3x MZ-8 Mobile Pulse Cannon

Designed by: Unknown
Ownership: None
Weapons:
Plasma Launcher
Hull: 350
Shields: 200
Speed: 0
Days to Build: 4
Cost: 850 Credits

-=-
2x AT-AHT (All Terrain Armoured Heavy Transport)

Designed by: Kuations
Ownership: New Republic, Jedi Rebellion
Class: Heavy
Weapons:
4 Heavy Laser Cannons
4 Heavy Blaster Cannons
Speed: 1
Crew: 5
Passengers: 60
Days to Build: 5
Cost: 900 Credits

-=-=-=-=-=-
Remaining: 650
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Post  Ta'u Tue Aug 04, 2009 2:22 am

Credits: 650
10x crew
Cost: 150
Remaining: 500
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Post  Ta'u Thu Aug 13, 2009 12:32 pm

Credits:10,900

8x bthen assoult cruzer + crew
cost: 1325

reamaning: 300
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Post  Ta'u Tue Sep 01, 2009 8:23 am

Credits: 53400
-=-=-
4x builders Allows Production on Production planets without Player being Present
HP: 100
Cost: 30 Credits
-=-=-
Tempest
80x Designed By: Jedi Rebellion
Ownership: Jedi Rebellion
Weapons:
1 Ion cannon
4 Laser Cannons
8 Blaster turrets.
Requires: 1 Starfighter Pilot NPC
Speed: 1
Days to build: 2
Cost: 400 credits
-=-=-
17x Bothan Assault Cruiser
Designed By: Bothans
Ownership: None
Weapons:
7 Heavy Double Turbolaser Cannons
8 Turbolasers
4 Ion Cannons
5 Proton Torpedo Launchers
4 Tractor Beam Projectors
Requires: 1 Capital Ship Commander NPC
4 Crew Member NPCs
Hull: 400
Shields: 200
Carries: 3 Starfighter Squads
Speed: 2
Days to Build: 3 Days
Cost: 1,200 credits
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
credits remaining: 880

At Kuat
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Post  John Borrego Tue Sep 15, 2009 3:34 am

Hmmm... were do you have 17 shipyards at kuat?
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Post  Guest Tue Sep 15, 2009 5:48 am

and you have to do the math to, for instance, the bothan assault cruisers, multiply 1200 by 17 (therefore the price for the cruisers alone is 20,400

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Post  Ta'u Tue Sep 15, 2009 7:34 am

I did do the math the total is 52800 i had 53,400

And cant you build more than one ship?
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Post  Guest Tue Sep 15, 2009 11:28 am

if you have enough shipyards. but i'm doing some redesigns to the system soon, so it will be irrelevent

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Post  Ta'u Tue Sep 15, 2009 1:02 pm

Wait so do i get the ships or not?
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Post  Guest Tue Sep 15, 2009 1:14 pm

let's put the game on pause for 24 hours, we need to do some infastructure work here!

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Post  Ta'u Tue Sep 15, 2009 1:49 pm

Ok. But just my opinion I think that one station should be able to build many ships. like it houses the tools.
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Post  Ta'u Mon Sep 28, 2009 12:57 pm

Tempest
80x Designed By: Jedi Rebellion
Ownership: Jedi Rebellion
Weapons:
1 Ion cannon
4 Laser Cannons
8 Blaster turrets.
Requires: 1 Starfighter Pilot NPC
Speed: 1
Days to build: 2
Cost: 400 credits
-=-=-
17x Bothan Assault Cruiser
Designed By: Bothans
Ownership: None
Weapons:
7 Heavy Double Turbolaser Cannons
8 Turbolasers
4 Ion Cannons
5 Proton Torpedo Launchers
4 Tractor Beam Projectors
Requires: 1 Capital Ship Commander NPC
4 Crew Member NPCs
Hull: 400
Shields: 200
Carries: 3 Starfighter Squads
Speed: 2
Days to Build: 3 Days
Cost: 1,200 credits
dont exist and never did.
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Post  Willice Mon Sep 28, 2009 1:00 pm

like the starbase on startrek or repair bay, it can build from a shuttle to a soverenge
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Post  Ta'u Mon Sep 28, 2009 1:01 pm

No wilice The never existed I cheated and I will rebuild them the right way.
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Post  Willice Mon Sep 28, 2009 1:04 pm

i ment your last post you said bases should build any type of ship, not 20 ships at the same time, but difforent types at difforent times
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Post  Guest Mon Sep 28, 2009 1:05 pm

yeah, i might make a "general shipyard"

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Post  Darth Sythphilis Mon Sep 28, 2009 11:02 pm

Oh come on, dont dumb it down even further. If you want to make a general shipyard, make a fleet yards cluster, or a super station. The superstation could be incredibly expensive, but have tons of weapons and the ability to build 2 of everything. Also, i think you should nerf the ion cannons... a single ion cannon can make thousands of shield points completely useless or very easily removed. We also need a heavy transport for heavy land units.

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Post  Guest Mon Sep 28, 2009 11:36 pm

well, in star wars ion cannons could disable shields on a star destroyer in a single shot

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