POLL

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Should there be land building facilities?

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Total Votes : 5

POLL

Post  Ta'u on Fri Oct 30, 2009 11:23 am

I say no, to much of a pain.
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Re: POLL

Post  Willice on Fri Oct 30, 2009 11:26 am

I say yes, why would i need a building facility to build a ship but no a vehical, i think there should be one base, you buy it and it gits upgrades, kinda like the halowars UNSC Gunbase thing, it has limited slots and you build on all of those and you need to build a power station, that would be like cities, everytime you run out of spaces you can upgrade for a certain amount of credits, i would even make up some designs, as in time to build, how long to build and stuff, but only if you want me to, then i will submit my results here for you to debait on! Very Happy
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Re: POLL

Post  Ta'u on Fri Oct 30, 2009 12:17 pm

Maybe a maximum amount at a time? say 10 at a time only?
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Re: POLL

Post  Darth Sythphilis on Fri Oct 30, 2009 12:24 pm

Well... I think it should be modual like willice says. You start out with 2 cities, each with a building cap of 5. You then build new cities, each one having a set up cost of a couple thousands or something.

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Re: POLL

Post  Ta'u on Fri Oct 30, 2009 10:07 pm

So delete all structures except cities and have those have building caps?
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Re: POLL

Post  Darth Sythphilis on Sat Oct 31, 2009 1:26 am

Well... No, just make them cities. But all future buildings will need new cities if the planet alredy has used at least it's two starting cities.

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Re: POLL

Post  D'afi Dook on Sat Oct 31, 2009 1:50 am

No, this game needs to be as simple as possible.
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Re: POLL

Post  Willice on Sat Oct 31, 2009 4:14 am

well, when it is simple it makes it to easy and that makes it not fun anymore, i will make some designs and you might change your mind
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Re: POLL

Post  Willice on Sat Oct 31, 2009 6:14 am

Ok lets see

First Buy:
(this is what you buy)
it has 4 open slots, but 5 in all.
The beggining cost:around 500-2000
Builds in 1-3 days
Here is the layout so far:
--------------------------------------------------
Coloney Pod:
Built when you buy it,it lets you upgrade the structure itself
upgrades avalible:
Coloney Size (adds 2 building spaces)
Sells for:0
Builds for:20
Builds for 1 day(s)
--------------------------------------------------
Empty space
-----------------------
Empty Space
----------------------
Empty space
-------------------------
Empty space
------------------------

Here are avalible pods:
(Before first size upgrade)
------------------------------------
Coloney Pod:
Hull:400
Builds:
Infentry Squad

Built when you buy it,it lets you upgrade the structure itself
upgrades avalible:
Coloney Size (adds 2 building spaces)(Needs Barrics for upgrade)
Cost:40

Sells for:0
Builds for:20
Builds for 1 day(s)
---------------------------------------
Reactor:
Hull:100
Some buildings require a reactor
the building will only need a reactor if it says REACTOR NEEDED
the base only needs 1 reactor to power all buildings in the city
Sells For:30
Builds For:60
Builds For:12 hours
some buildings only need a reactor for cetain things, if it says reactor needed to build this you cant build without it but if it says reactor not needed next to it the item can be built there without the reactor.
----------------------------------------
Barrics:
Hull:50
Builds:
Infentry (Reactor Not Needed)
INfentry Squad (Reactor Not Needed)
Builder (Reactor Not Needed)
Speeder Bike(REACTOR REQUIRED TO BUILD SPEEDER)

Sells For:50
Builds For:100
Builds For:1 day
REACTOR NOT REQUIRED BUT RECOMENDED
----------------------------------------
Light Vehical Structure:
Hull:50
Builds:
T2-B Repulsor Tank
74-Z Speeder Bike
Century Tank
MT-AT (Mountain Terrain Armoured Transport)

Sells For:100
Builds For:200
Builds For:1.5 days
REACTOR NEEDED
-----------------------------------------
Bunker
Hull:600
Protects:
20 Players/NPC's
4 Vehicals

Sells For:200
Builds For:200
Builds For:16 hours
------------------------------------------
Apartment:
Hull:200
Allows Players to live there and store items
------------------------------------------
Light Mining Facility:
Income:200 a week
Sells For:100
Builds For:200
Builds For:1 day
------------------------------------------
After First Upgrade
------------------------------------------
Coloney Upgrades

Hull Upgrade: Adds 40 hull to all buildings
Cost:40

Shields:adds 40 shields to all buildings (ion cannon works form orbital bombardment only does 100 shield dmg though)
Cost:80

Pod Upgrade:Adds 2 Pods Spaces and 4 gun turrent spaces
Cost:200

-----------------------------------------
Heavy Factory:
Hull:200
Builds All Vehicals and Builder
Sells For:100
Builds For:200
Builds For:3 days
-----------------------------------------
Star Port:
Hull:40
Allows any number Figters to land
Builds For:400
Builds For:1 day
-----------------------------------------
Landing Bay:
Hull:100
Allows Transports to land
Builds For:600 credits and 1.5 days
REACTOR NEEDED
-----------------------------------------
Super Ladning Bay
Hull:100
Any ship can land here
Builds for:200 credits and 2 days
produces 2 starfighters at a time of anytype
REACOTR NEEDED
-----------------------------------------
Trading Station:
Hull:100
Allows Trade
Builds For:100 Credits and 1 day
-----------------------------------------
Reaserach Station:
Just so you know any upgrade can only be perchuesed once
Researches:
Shield Upgrade:adds 100 sheilds for 100 credits
Hull:adds 100 hull for 20 credits
Infentry Upgrade:all buildings now produce infentry eccept the reactor
cost:400
Builds:2 days
-------------------------------------------
Heavy Mining Facility
Income:400/week
Builds:Builder
Builds For:2 days
Builds for:500 credits
-------------------------------------------
Turrents:
you can build 4 turrents after the first upgrade:
they all have a hull of 100 and shield and hull upgrades apply to the turrents

Light Anti Infentry:
DMG:15
Cost:20

Heavy Anti Infentry:
DMG:50
Cost:100

Light Anti Aircraft:
DMG:40 to fighters that have or are landing
Cost:150

Anti Aircraft:
DMG:100 to fighters landing or have landed
Cost:200

Super Turrent
DMG:200 to all
Cost:2000
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Re: POLL

Post  aang2001 on Sat Oct 31, 2009 6:43 am

i think there should be a ship repair pod

cost:500-1000.
alawys any ship to be repaired.
days to build:3

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Re: POLL

Post  Ta'u on Sat Oct 31, 2009 6:52 am

Willice wrote:Ok lets see

First Buy:
(this is what you buy)
it has 4 open slots, but 5 in all.
The beggining cost:around 500-2000
Builds in 1-3 days
Here is the layout so far:
--------------------------------------------------
Coloney Pod:
Built when you buy it,it lets you upgrade the structure itself
upgrades avalible:
Coloney Size (adds 2 building spaces)
Sells for:0
Builds for:20
Builds for 1 day(s)
--------------------------------------------------
Empty space
-----------------------
Empty Space
----------------------
Empty space
-------------------------
Empty space
------------------------

Here are avalible pods:
(Before first size upgrade)
------------------------------------
Coloney Pod:
Hull:400
Builds:
Infentry Squad

Built when you buy it,it lets you upgrade the structure itself
upgrades avalible:
Coloney Size (adds 2 building spaces)(Needs Barrics for upgrade)
Cost:40

Sells for:0
Builds for:20
Builds for 1 day(s)
---------------------------------------
Reactor:
Hull:100
Some buildings require a reactor
the building will only need a reactor if it says REACTOR NEEDED
the base only needs 1 reactor to power all buildings in the city
Sells For:30
Builds For:60
Builds For:12 hours
some buildings only need a reactor for cetain things, if it says reactor needed to build this you cant build without it but if it says reactor not needed next to it the item can be built there without the reactor.
----------------------------------------
Barrics:
Hull:50
Builds:
Infentry (Reactor Not Needed)
INfentry Squad (Reactor Not Needed)
Builder (Reactor Not Needed)
Speeder Bike(REACTOR REQUIRED TO BUILD SPEEDER)

Sells For:50
Builds For:100
Builds For:1 day
REACTOR NOT REQUIRED BUT RECOMENDED
----------------------------------------
Light Vehical Structure:
Hull:50
Builds:
T2-B Repulsor Tank
74-Z Speeder Bike
Century Tank
MT-AT (Mountain Terrain Armoured Transport)

Sells For:100
Builds For:200
Builds For:1.5 days
REACTOR NEEDED
-----------------------------------------
Bunker
Hull:600
Protects:
20 Players/NPC's
4 Vehicals

Sells For:200
Builds For:200
Builds For:16 hours
------------------------------------------
Apartment:
Hull:200
Allows Players to live there and store items
------------------------------------------
Light Mining Facility:
Income:200 a week
Sells For:100
Builds For:200
Builds For:1 day
------------------------------------------
After First Upgrade
------------------------------------------
Coloney Upgrades

Hull Upgrade: Adds 40 hull to all buildings
Cost:40

Shields:adds 40 shields to all buildings (ion cannon works form orbital bombardment only does 100 shield dmg though)
Cost:80

Pod Upgrade:Adds 2 Pods Spaces and 4 gun turrent spaces
Cost:200

-----------------------------------------
Heavy Factory:
Hull:200
Builds All Vehicals and Builder
Sells For:100
Builds For:200
Builds For:3 days
-----------------------------------------
Star Port:
Hull:40
Allows any number Figters to land
Builds For:400
Builds For:1 day
-----------------------------------------
Landing Bay:
Hull:100
Allows Transports to land
Builds For:600 credits and 1.5 days
REACTOR NEEDED
-----------------------------------------
Super Ladning Bay
Hull:100
Any ship can land here
Builds for:200 credits and 2 days
produces 2 starfighters at a time of anytype
REACOTR NEEDED
-----------------------------------------
Trading Station:
Hull:100
Allows Trade
Builds For:100 Credits and 1 day
-----------------------------------------
Reaserach Station:
Just so you know any upgrade can only be perchuesed once
Researches:
Shield Upgrade:adds 100 sheilds for 100 credits
Hull:adds 100 hull for 20 credits
Infentry Upgrade:all buildings now produce infentry eccept the reactor
cost:400
Builds:2 days
-------------------------------------------
Heavy Mining Facility
Income:400/week
Builds:Builder
Builds For:2 days
Builds for:500 credits
-------------------------------------------
Turrents:
you can build 4 turrents after the first upgrade:
they all have a hull of 100 and shield and hull upgrades apply to the turrents

Light Anti Infentry:
DMG:15
Cost:20

Heavy Anti Infentry:
DMG:50
Cost:100

Light Anti Aircraft:
DMG:40 to fighters that have or are landing
Cost:150

Anti Aircraft:
DMG:100 to fighters landing or have landed
Cost:200

Super Turrent
DMG:200 to all
Cost:2000

Borgo is correct it need to be super simple.
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Re: POLL

Post  Willice on Sat Oct 31, 2009 6:59 am

well, the moduals can be simple,or complicated, this way when you want to build something you only have to look at one post, copy it, and put it in notepad, (windows only) and you only need to look at notepad and this site instead of opening 50 difforent things to find each building the location what do i alreaddy have, if you base can produce this you have it!
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