Thingy's purchases

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Thingy's purchases

Post  Darth Sythphilis on Tue Aug 04, 2009 5:40 am

I build 2 MD-12 platforms in orbit of sullust for Al strider.


ETA- 1 Days


Last edited by The thing on Thu Aug 06, 2009 8:08 am; edited 2 times in total

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Re: Thingy's purchases

Post  Guest on Tue Aug 04, 2009 5:40 am

days to build: 3

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Re: Thingy's purchases

Post  Darth Sythphilis on Tue Aug 04, 2009 5:41 am

Yeah, forgot that, thanks

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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Aug 06, 2009 8:09 am

1x Mediator Class

Built using Al's 10,000 credits and has therefore not changed my account.

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Re: Thingy's purchases

Post  Darth Sythphilis on Sat Aug 08, 2009 2:57 am

1875
3 Starfighter NPC's for 30 Creds.
10 Crew members for 150 Creds
Total cost is 180 Creds, leaving me with 1795

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Re: Thingy's purchases

Post  Guest on Wed Aug 19, 2009 2:04 am

mediator class complete

location: coruscant

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Re: Thingy's purchases

Post  Darth Sythphilis on Tue Aug 25, 2009 2:05 am

14,399 Credits
All at N'Zoth
3x Heavy mining facilities (2100 Credits total at 700 per building.)
30x Miner NPC (150 at 5 per miner)
1x Starport (700)
Total: 2950
Remaining Credits: 11449

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Re: Thingy's purchases

Post  Darth Sythphilis on Wed Aug 26, 2009 12:16 am

Built at Reegee
Starting Credits 17,449
4x Advanced Mining Installation (2800 at 700 per installation
1x Starport (700 Credits)
40x Miner NPC's (200 at 5 per NPC)
Total: 3700 Credits
Remaining Credits: 13,749

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Re: Thingy's purchases

Post  Darth Sythphilis on Fri Aug 28, 2009 1:01 am

At Bastion
9,249

2x Advanced Mining Installation (1600 at 700 per structure) Construction time: 8 Days
1x Starport (700) Construction time Days to build: 1 Day

After Purchase: 6949

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Re: Thingy's purchases

Post  Darth Sythphilis on Tue Sep 01, 2009 11:34 pm

35,573 Credits
Resarch capital shipyard space station (8000 Credits, resarch complete)
At N'Zoth
1x Advanced City (4000 Credits, takes 2 weeks and 3 days)
Total: 12,000
After purchase: 23,573


Last edited by The thing on Fri Sep 04, 2009 6:02 pm; edited 1 time in total

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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 03, 2009 6:14 pm

At N'Zoth
1x Capital shipyard (6 days build time, no cost)

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Re: Thingy's purchases

Post  Darth Sythphilis on Sun Sep 20, 2009 12:09 am

10x Capital shipyards at bastion, 6 days and no cost
Transport shipyard resarch. 6 days. costs 4500 credits.
Resarching MD12 missile platform. 2 Days. 1200 Credits


Kilimanjaro Class Dreadnought custom design (Not under production, this is just a plan for when the first alliance fleet has been formed)

Spoiler:
Advanced Capital Combat Structure
Hull: 1,000
Class: Capital Ship
Size: Carries: 10 Starfighter Squads and 7 Transport Ships
Days to Build: 5
Cost: 1,200 Credits


3x Heavy Generator
Shield: 1,000
Class: Capital Ship
Days to Build: 5
Cost: 500 Credits


Class 1 Hyperdrive Engine
Days to Build: 6
Fits: Capital Ships, Escorts Transports
Speed: 6
Cost: 350 Credits

200x Heavy Turbolasers:
Targets:

* Capital Ships
Frigates
Class: Capital Ships. Frigates, Transports
Strength (per turn): 5
Days to Build: 1
Cost: 30 Credits

100xTurbolasers
Targets:

* Capital Ships
Frigates
Escorts/Transports
Class: Capital Ships, Frigates, Transports
Days to Build: 1
Cost: 20 Credits
Strength: 2

100xDouble Turbolaser
Targets:

* Capital Ships
Frigates
Escorts
Class: Capital Ships, Frigates
Strength: 4
Days to Build: 1
Cost: 100 Credits

30xTractor Beam
Targets:

* Capital Ships
Frigates
Escorts/Transports

Strength: Disables Single Ship From Escaping
Class: Capital Ship
Days to Build: 3
Cost: 150 Credits

80xAnti-Starfighter
Targets:

* Starfighters
Strength: Destroys One Starfighter Per Turn
Class: Capital Ship
Days to Build: 2
Cost: 100

2xGravity Well
Targets:

* Everything
Strength: Disables any opposing ship from escaping
Class: Capital Ship
Days to Build: 3
Cost: 200 Credits

50xConcussion Missiles
Targets:

* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 5 to 3 ships per turn
Days to Build: 1
Cost: 250 Credits


TSB IIIA Shield Upgrade
Upgrades shields by 450 (add 450)
Days to Build: 1
Cost: 150 Credits

HTU AII Upgrade
Class: Transport, Capital Ship
Upgrade: Upgrades Hyperdrive by 6
Limit One per ship, not usable with other Hyperdrive Upgrades
Days to Build: 2
Cost: 475 Credits



Cost: 45875

The Kilimanjaro class is the heaviest ship currently available to the systems alliance. It's heavily armed and heavily armored, but the resources and credits required to produce it prevents any kind of mass production. It serves as the lead ship of the most important alliance fleets.

Although it's very heavily armed, it has no way to bombard planets. This is an intentional move to mark it's purpose, and the systems alliance war policy. Only attack if it's absolutely neccesarry.


(There arent alot of rules around how much custom parts you can stick on a ship, if it's an uber, it was unintentional)


Last edited by The thing on Wed Sep 23, 2009 4:56 am; edited 3 times in total

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Re: Thingy's purchases

Post  John Borrego on Sun Sep 20, 2009 12:15 am

It couldn't be uber, cause you're paying the right amount of cash for it... it would only be uber if you built a ship with 150 heavy dual turbolasers, 1000 hull and 3000 shield and you only payd 1500 credits for it...
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Re: Thingy's purchases

Post  Willice on Mon Sep 21, 2009 3:53 am

your hyper drive is for transports

Advanced Capital Combat Structure
Hull: 1,000
Class: Capital Ship
Size: Carries: 10 Starfighter Squads and 7 Transport Ships
Days to Build: 5
Cost: 1,200 Credits




Class 0.5 Hyperdrive Engine
Days to Build: 8
Fits: Escorts/Transports
Speed: 8
Cost: 500 Credits
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Re: Thingy's purchases

Post  Darth Sythphilis on Wed Sep 23, 2009 4:54 am

Alright, i've downgraded the hyperdrive, changed the name to kilimanjaro class and changed the description

76,473 Credits
1x Kilimanjaro Class (SSV Kilimanjaro, Days to build: 6, costs 45875 Credits)
Remaining credits:30598

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Re: Thingy's purchases

Post  Willice on Wed Sep 23, 2009 8:22 am

Not braeking any rules here, or trying not to anyway, but shouldent you get special ships just for your faction?
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Re: Thingy's purchases

Post  Darth Sythphilis on Wed Sep 23, 2009 10:57 pm

well, that's what i'm doing. I'm designing ships for the systems alliance. Just too bad i dont have enough people to make it a real faction...

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Re: Thingy's purchases

Post  Ta'u on Wed Sep 23, 2009 11:07 pm

Contact Strider's brother Fisk. He might join you.
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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 24, 2009 3:26 am

he's a bounty hunter. The problem is that most neutrals dont really want to join a faction, or they would have joined the republic, jedi or rebellion. Especially bounty hunters. I've tried asking pretty much all the neutrals, and so far i've only got sodo to join.

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Re: Thingy's purchases

Post  leewatson1 on Thu Sep 24, 2009 3:32 am

thing i will help you with the alliance and i offer 1000 credits to any who join
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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 24, 2009 3:35 am

well, i want someone who will join and stay, hopefully becoming the commander of the 3rd fleet. If i offer money, a neutral could just come for the money and leave once the faction has been set up.

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Re: Thingy's purchases

Post  leewatson1 on Thu Sep 24, 2009 3:39 am

well they must first sign the charter before they recive credits ( i will produce the charter shortly)
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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 24, 2009 3:40 am

Hmmm, good idea, but i'll make the charter. Would make it easier to form the alliance if i made it.

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Re: Thingy's purchases

Post  leewatson1 on Thu Sep 24, 2009 3:44 am

Alliance charter

1.1 the alliance is a peacefull service to help benefit all people not belonging to a faction#
1.2 All members of the alliance must go to a fellow members aid
1.3 All members must follow the instructions given to them by the current Alliance leader

2.1 When joining the alliance the 1000 credits will be paid in full after this is signed
2.2 After recieving the joining credits you must be a member for at least two weeks or you will become an enemy of the alliance

3.1 The alliance is not involved in the jedi war but can help depending on the leaders decison
3.2 If the alliance joins the jedi war all members must fight for the same side
3.3 war cannot be declared without leaders permisson
3.4 You are not allowed to attack unless you are provoked
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Re: Thingy's purchases

Post  Willice on Thu Sep 24, 2009 5:29 am

can i leave the republic, i might just to make your faction full, i have baraly any credits, but i do have plans for ships, 2 groud vehicals, over 200 infantry, if i can leave the republic i will join your faction, i want to be in all the factions atleaset once, so whyn not join the new faction?
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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 24, 2009 5:49 am

Well, you're welcome to join the systems alliance! And you'll receive 5000 Credits when you've joined.

You'll have to PM borrego first though.

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Re: Thingy's purchases

Post  Willice on Thu Sep 24, 2009 6:13 am

ok, i will PM borrego, you now have your faction
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Re: Thingy's purchases

Post  Darth Sythphilis on Thu Sep 24, 2009 6:17 am

We'll have to see if he'll agree with transferring you before celebrating.

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Re: Thingy's purchases

Post  Ta'u on Thu Sep 24, 2009 7:57 am

If you drop below 3 members then the faction will cease to exist.
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Re: Thingy's purchases

Post  Darth Sythphilis on Fri Oct 02, 2009 6:38 am

The first alliance ship ever built, the SSV Kilimanjaro, is now complete and in orbit over N'Zoth.

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