Illegal Weapons

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Illegal Weapons

Post  Guest on Sat Jul 18, 2009 4:07 am

This is for illegal weapons on the market

Sold:

DXR-6 Disruptor Rifle


Description: Outlawed by the New Republic, if caught with this weapon on any New Republic planet, penalty could be severe.
Has a scope which allows for complete accuracy. Jedi Force powers are useless against this weapon.

Damage: Instant Kill (Disintegration)
Range: One Target Per Turn, total of Five Turns
Cost: 850 Credits


Last edited by Al Strider on Sat Jul 18, 2009 4:17 am; edited 1 time in total

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Re: Illegal Weapons

Post  Darth Sythphilis on Sat Jul 18, 2009 4:16 am

1000 Credits

1X DXR9
850 Credits

150 Credits

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Re: Illegal Weapons

Post  Guest on Sat Jul 18, 2009 4:17 am

DXR-6 SOLD to THE THING

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Re: Illegal Weapons

Post  Aesok Deesra on Sat Jul 18, 2009 4:25 am

5 turns means 5 uses, right?

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Re: Illegal Weapons

Post  Guest on Sat Jul 18, 2009 4:25 am

correct, it means five uses, turns, posts they're all the same

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Re: Illegal Weapons

Post  Ta'u on Mon Aug 10, 2009 5:23 am

[color]Modified Blastec DLL-42
From the emperiakl age.

This is a modified weopn desined by the empire. If cought on any new republic planet you will be puneshed. (reamember to get cought you have to use that weopon on that planet)

Damage : 7 per shot; 2 shots per turn; 10 damage per turn on all jedi (rebelion and Order) regardless of force abilities (I know not posted yet. im working on it)
Other effects: Supirior accuracy (thats why it hurts jedi); Grapple (Can keep up with a jedi on the run; cancels out the effects of force jump)

Cost: 1,500[/color]


Last edited by Ta'u on Fri Oct 30, 2009 11:14 am; edited 3 times in total
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Re: Illegal Weapons

Post  Ta'u on Thu Aug 13, 2009 2:15 pm

Price cut! now at 1,500 credits for a limited time.
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Re: Illegal Weapons

Post  Nuchiha on Mon Aug 24, 2009 12:50 pm

So, question about this weapon. Since its ' illegal ' are you automatically caught with it on Republic planets or you have to use it then you are caught?
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Re: Illegal Weapons

Post  Guest on Mon Aug 24, 2009 12:52 pm

have to use them to be caught

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Re: Illegal Weapons

Post  Guest on Mon Aug 24, 2009 12:53 pm

unless of course some republic citizen finds you on their world and recognizes you and has you arrested

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Re: Illegal Weapons

Post  Ta'u on Mon Aug 24, 2009 12:54 pm

If you use it on a republic controlled planet with active players curently the planet you are cought. you lose the gun.
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Re: Illegal Weapons

Post  Willice on Mon Aug 24, 2009 3:19 pm

since it is illegal on republic worlds i was thinking on buying it and hgaving it destroyed.
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Re: Illegal Weapons

Post  leewatson1 on Mon Aug 24, 2009 6:51 pm

i would be intrested in walking away with the weapon and accidently leaving some credits in its place
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Re: Illegal Weapons

Post  Guest on Tue Aug 25, 2009 1:06 am

have you ever imagined what it might feel like to have a lightsaber in your gut lee?

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Re: Illegal Weapons

Post  Darth Sythphilis on Tue Aug 25, 2009 1:28 am

Well, the thing is, lee. You have a freaking lightsaber. It cuts people in half in only a few turns. It's one hell of alot better than that one.

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Re: Illegal Weapons

Post  leewatson1 on Tue Aug 25, 2009 4:30 am

sometimes theres nothing better than long ranging your enemys
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Re: Illegal Weapons

Post  Guest on Tue Aug 25, 2009 4:37 am

for that, you use are glourious force powers, that and there's not really long ranging in this rp

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Re: Illegal Weapons

Post  leewatson1 on Tue Aug 25, 2009 4:49 am

why cant i just buy an illegal blaster i peace i have plans for my lightsaber and they include blasters
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Re: Illegal Weapons

Post  Guest on Tue Aug 25, 2009 8:54 am



Name: DC - 19 ' stealth ' Carbine.

Damage: 35 damage, and up to 10 attacks a turn

Info: The DC - 19 ' stealth ' carbine is the same thing as the DC - 19 carbine but modified. The DC - 19 ' stealth ' carbine uses a chemical and makes the laser invisible to the naked eye. After you use all of the shots you must wait 2 turns for reload and 1 more for cool down. It also has a modified muzzle making it silent. Its illegal on Republic owned planets for its only given to elite shadow clone troopers.

1500 Credits


Last edited by Al Strider on Wed Aug 26, 2009 1:20 am; edited 1 time in total

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Re: Illegal Weapons

Post  Darth Sythphilis on Wed Aug 26, 2009 12:42 am

You've got a deal!

Starting Credits:10,749
1xDC-19 Stealth Carbine at 1500
Remaining credits: 9,249

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Re: Illegal Weapons

Post  Guest on Wed Aug 26, 2009 1:18 am

carbine old to the thing

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Re: Illegal Weapons

Post  Willice on Wed Aug 26, 2009 2:57 am

Can i haggle the price down to 1200
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Re: Illegal Weapons

Post  Nuchiha on Wed Aug 26, 2009 5:09 am

The 'stealth ' carbine is the shadow clone issue. And I got one.
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Re: Illegal Weapons

Post  Willice on Wed Aug 26, 2009 5:34 am

I would like to perches theDLL-42 for 1000, i am hagglingthe price
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Re: Illegal Weapons

Post  Ta'u on Wed Aug 26, 2009 5:38 am

Nope. You are a part of the Republic If cought in your own planet you would lose the gun anyways.
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Re: Illegal Weapons

Post  Willice on Wed Aug 26, 2009 10:37 am

duh, the gun should be destroyed, btw anyone should be able to buy things from the black market.
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Re: Illegal Weapons

Post  Nuchiha on Mon Oct 26, 2009 6:24 am

4,170 credits

I would like to buy the DL - 42,

2,670 credits left
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Re: Illegal Weapons

Post  Ta'u on Fri Oct 30, 2009 11:09 am

SOLD!
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Re: Illegal Weapons

Post  Nuchiha on Fri Oct 30, 2009 11:11 am

Quick question, is the weapon no longer available? If so, you should make it at random intervals that the black market gets re stocked, for instance, it could be restocked in one day, then the next shipment could be 3 weeks then the next is 1 anda half weeks, it would be at random or set intervals.
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Re: Illegal Weapons

Post  Ta'u on Fri Oct 30, 2009 11:13 am

It was indeed still for sale.
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